Structs
Structs are user-defined composite types that group related data together. In EZ, structs are always declared with const since the type definition itself is immutable.
Defining Structs
Use const with the struct keyword to define a new type:
const Person struct {
name string
age int
email string
}
const Point struct {
x int
y int
}
Note: Struct fields must be on separate lines. Inline declarations like
const Point struct { x int; y int }are not allowed.
Multi-Member Declarations
Fields of the same type can be declared on a single line:
const User struct {
name, email string // both are strings
age int
active, verified bool // both are booleans
}
const Point3D struct {
x, y, z float // all three are floats
}
Default Field Values
Struct fields may specify a default value using = expr after the type. When a struct is created with new() or a struct literal that omits a field, the default value is used instead of zero-initialization:
const Config struct {
host string = "localhost"
port int = 8080
verbose bool = false
}
do main() {
mut c = new(Config) // c.host = "localhost", c.port = 8080, c.verbose = false
mut c2 = Config{port: 3000} // c2.host = "localhost", c2.port = 3000, c2.verbose = false
}
Grouped fields share the same default:
const Point struct {
x, y int = 0
z int = 1
}
Fields without a default value remain zero-initialized when omitted.
Creating Instances
Literal Initialization
Create struct instances using literal syntax with named fields:
mut person = Person{
name: "Alice",
age: 30,
email: "alice@example.com"
}
// Single line for simple structs
mut point = Point{x: 10, y: 20}
// Zero-initialized
mut origin = Point{} // x=0, y=0
Using new()
Create a heap-allocated struct with new(). This returns a pointer (^Type):
mut person = new(Person) // Returns ^Person
person^.name = "Bob"
person^.age = 25
person^.email = "bob@example.com"
Default values:
int,float:0string:""bool:falsechar:'\0'
Accessing Fields
Use dot notation to read and write fields:
mut user = User{name: "Alice", age: 30}
// Reading fields
println(user.name) // "Alice"
println(user.age) // 30
// Writing fields (only for mut variables)
user.age = 31
user.email = "alice@newmail.com"
Nested Structs
Structs can contain other structs:
const Address struct {
street string
city string
zipcode int
}
const Employee struct {
name string
id int
address Address
}
do main() {
mut emp = Employee{
name: "John Doe",
id: 12345,
address: Address{
street: "123 Main St",
city: "Austin",
zipcode: 78701
}
}
// Access nested fields
println(emp.name) // "John Doe"
println(emp.address.city) // "Austin"
println(emp.address.zipcode) // 78701
// Modify nested fields
emp.address.street = "456 Oak Ave"
emp.address.city = "Dallas"
}
Recursive Structs
A struct may reference itself through a pointer field (^Type). Value-type self-reference is rejected at compile time:
const Node struct {
val int
next ^Node // OK: pointer field
}
// Value-type self-reference is an error:
const Bad struct {
val int
next Bad // error: struct 'Bad' cannot contain itself by value
}
Pointer Auto-Dereference
Dot notation automatically dereferences pointer fields — no explicit ^ required:
mut a = new(Node)
mut b = new(Node)
a.val = 1
b.val = 2
a.next = b
println(a.val) // 1
println(a.next.val) // 2, implicit dereference
println(a.next^.val) // 2, explicit dereference (also valid)
Mutual recursion (two structs referencing each other) is not supported.
Structs in Arrays
const Task struct {
title string
done bool
}
do main() {
mut tasks [Task] = {
Task{title: "Write docs", done: false},
Task{title: "Fix bugs", done: true},
Task{title: "Add tests", done: false}
}
for_each task in tasks {
if task.done {
println("[x]", task.title)
} otherwise {
println("[ ]", task.title)
}
}
}
Structs as Function Parameters
const Rectangle struct {
width int
height int
}
do area(rect Rectangle) -> int {
return rect.width * rect.height
}
do scale(rect Rectangle, factor int) -> Rectangle {
return Rectangle{
width: rect.width * factor,
height: rect.height * factor
}
}
do main() {
mut r = Rectangle{width: 10, height: 5}
println("Area:", area(r)) // 50
mut scaled = scale(r, 2)
println("Scaled:", scaled.width, "x", scaled.height) // 20 x 10
}
Returning Structs
Functions can return struct literals directly:
const Point struct {
x int
y int
}
do createPoint(x, y int) -> Point {
return Point{x: x, y: y}
}
do origin() -> Point {
return Point{x: 0, y: 0}
}
do main() {
mut p1 = createPoint(10, 20)
mut p2 = origin()
println("p1:", p1.x, p1.y) // 10 20
println("p2:", p2.x, p2.y) // 0 0
}
Struct-Namespaced Functions
Functions can be declared inside struct blocks as namespaced free functions:
import @math
const Point struct {
x int
y int
do create(x int, y int) -> Point {
return Point{x: x, y: y}
}
do distance(a Point, b Point) -> float {
return math.sqrt(math.pow(float(a.x - b.x), 2) + math.pow(float(a.y - b.y), 2))
}
private do validate(p Point) -> bool {
return p.x >= 0 && p.y >= 0
}
}
do main() {
// Called as Type.func()
mut p = Point.create(3, 4)
mut d = Point.distance(Point{x: 0, y: 0}, p)
println("Distance from origin:", d) // 5.0
}
Rules:
- No implicit
selforthis— every parameter is explicit privaterestricts access to other functions in the same struct- Called as
StructName.func_name(args...) - Cross-module:
module.StructName.func_name(args...)
Instance Dispatch
When a struct function takes the struct (or a pointer/reference to it) as its first parameter, callers can use the instance form instance.func(...). The compiler rewrites the call as Type.func(instance, ...):
const Vec struct {
x int
y int
do len_sq(v Vec) -> int {
return v.x * v.x + v.y * v.y
}
do bump(&v Vec) {
v.x = v.x + 1
v.y = v.y + 1
}
}
mut a Vec = Vec{x: 3, y: 4}
a.len_sq() // sugar for Vec.len_sq(a)
Vec.len_sq(a) // still valid
a.bump() // sugar for Vec.bump(a); '&v' makes it a mutable alias
Both do f(v Vec) (value), do f(&v Vec) (mutable reference), and do f(v ^Vec) (pointer) participate in instance dispatch.
Factory-style functions whose first parameter isn’t the struct (e.g. do make(x int) -> Vec) require the type-namespaced form (Vec.make(...)).
Chained calls not supported: a.f().g() is rejected. Assign each intermediate result to a variable.
Const vs Mut Structs
The struct type definition is always const, but instances can be either:
const Config struct {
debug bool
timeout int
}
// Mutable instance - fields can be changed
mut config = Config{debug: true, timeout: 30}
config.timeout = 60 // OK
// Immutable instance - fields cannot be changed
const defaults = Config{debug: false, timeout: 30}
// defaults.timeout = 60 // Error! Cannot modify const
Important: When a struct instance is declared with
const, all of its fields are protected from modification. This includes nested struct fields.
JSON Serialization with #json
Use the #json attribute to enable JSON serialization and deserialization for a struct. This allows json.parse() to decode JSON strings into the struct type and json.stringify() to encode struct values as JSON.
import @json
#json
const User struct {
name string
age int
active bool
}
do main() {
mut u User = json.parse("{\"name\": \"Alice\", \"age\": 25, \"active\": true}")
println(u.name) // Alice
println(json.stringify(u)) // {"name":"Alice","age":25,"active":true}
}
Rules
- Field names in the JSON must match the struct field names exactly
- Without
#json, the struct has no serialization machinery andjson.parse()into it will fail #jsoncan only be applied to struct declarations#jsonstructs cannot have default field values- Supported field types:
int,uint,float,string,bool, nested#jsonstructs, arrays of#jsonstructs
See Attributes for more details.